Simulates 3 different forms of steering techniques: follow, avoid, and path following.
Boid follows path while avoiding obstacles in the way.
A* simulation on top of RTS game, the game is sped up to demonstrate how soldiers find their shortest path to their goal.
Creates an AI that controls the blue troops using a behavior tree. The tree is structured on a XML file that is parsed and executed on the RTS game.
Generates map through game of life logic while also making the game fun to play.